Why video games are made of tiny The rise and fall of the American fallout 1 day ago   05:09

Inside your favorite games — Red Dead Redemption 2, Fortnite, PUBG, Rocket League — you’ll find millions of tiny triangles.
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Games today are meticulously detailed. They’re mysterious and heartwarming, and colorful and stylized. And that makes them a technical challenge. Though computing power has skyrocketed, gamemakers keep competing to add more detail to their games, pushing the limits of what even the newest technology can compute. Game technology needs to constantly keep up with gamemakers’ creative ambitions.

Triangles are a key part of how these gorgeous, detailed games appear on your screen — the hidden heroes we should all thank as we play. This simple shape helps keep the number of computations needed for each detail as low as possible, allowing the player's computer to process these elaborate games.

Watch the video above to find out how triangles make room for creators to build the beautiful games that exist today.

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Comments 1515 Comments

Cleo Abram
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Viral Games Daily
Looks nice! Nice app!
Morgan Freeman
Where do you get your sources from for statistics ?
Country food factory
Very cool
Country food factory
Thank u vox video lab
Country food factory
Thank you
Country food factory
Tiny triangles
Country food factory
Love from tn
Deepanshu Vohra
Nithish Kumar
NOPE..its the illuminati
Reminds me of a pizza
"Your screen is divided into pixels and each pixel can display exactly one colour. This has been true since the earliest video games"

You're ignoring the fact that many of the earliest video games used oscilloscopes or similar vector displays to draw images.

These displays used an electron gun to draw lines on a screen. Images were constructed from lines instead of pixels. No discernable pixels or aliasing! Many of the earliest video games such as "Spacewar!" and "Tennis for two"used vector displays. Some early arcade machines like "Asteroids" used them too.
Aryan Dey
I laugh when people say making game is easy
Vox hires many beautiful women. Joss and now Cleo
Shubham G
I'll just play games
Billy Bob Bobberson
Excuse me, sweaty. Red Dead Redemption 2 is a third person game, not first person. YOU aren't brushing the horse. ARTHUR is brushing the horse.
Great video!

Small note: The singular of Vertices isn't Vertice, it's Vertex
samar khan
Bruh, it's vertex.
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The rise and fall of the American fallout Why video games are made of tiny 1 day ago   12:32

Whatever happened to fallout shelters? And would they have actually worked?

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In this episode of Vox Almanac, Vox's Phil Edwards looks at the history behind one of the Cold War's more unusual legacies — the fallout shelter. Of course, any history of the fallout shelter has to include nuclear proliferation, civil defense, Presidential politics, and a turtle named Bert.

The video above serves as a condensed history of the Cold War’s fallout shelter fad, from the kookily cheerful propaganda videos to the hobbled Federal agencies that tried to administer Civil Defense. Yes, it includes the classic Cold War film Duck and Cover, in which a bomb-fearing turtle named Bert teaches kids that hiding under their desks could be sufficient protection from nuclear annihilation.
Any history of fallout shelter culture (and Cold War propaganda) becomes an indirect history of Cold War nuclear escalation, from Hiroshima-sized bombs to hydrogen behemoths. As the nuclear threat increased in magnitude, the absurdity of civil defense amped up simultaneously.
This video (and a day spend trawling the Internet Archive for darkly humorous videos) provides a more intimate portrait of Cold War paranoia as it was lived. Paired with Kenneth Rose’s comprehensive book about fallout shelter culture, it’s a look at daily life with the bomb — even when that daily life included the occasional jaunt to a thick-walled concrete bunker a few feet underground.

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